THE INFLUENCE OF ONLINE GAMES ON VOCABULARY LEARNING PROCESS OF EIGHTH GRADE STUDENTS AT SMP KRISTEN HARAPAN SOE

TUNLIU, Edin Imanuel Belmi (2025) THE INFLUENCE OF ONLINE GAMES ON VOCABULARY LEARNING PROCESS OF EIGHTH GRADE STUDENTS AT SMP KRISTEN HARAPAN SOE. Undergraduate thesis, Artha Wacana Christian University.

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1. COVER.pdf

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2. ABSTRACT.pdf

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3. CHAPTER I.pdf

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7. CHAPTER V.pdf

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8. BIBLIOGRAPHY.pdf

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Abstract

This study investigates the influence of online games on vocabulary learning in the English learning process of eighth-grade students at SMP Kristen Harapan Soe. The rapid development of information and communication technology (ICT) has encouraged the integration of digital media, including online games, into English language teaching. This study aims to examine how online games influence students’ vocabulary learning and to identify the supporting and inhibiting factors in their implementation. This research employed a quantitative approach using a quasi-experimental design with a pre-test and post-test. The participants consisted of 20 eighth-grade students divided into an experimental group and a control group. The experimental group was taught using online games such as Wordle, Kahoot!, and Duolingo, while the control group received conventional instruction. Data were collected through vocabulary tests and analyzed using descriptive statistics and paired-sample t-tests. The results showed an improvement in students’ vocabulary learning, as indicated by an increase in the mean score from 53.75 in the pre-test to 58.75 in the post-test. However, the statistical analysis revealed that the improvement was not statistically significant (p = 0.096 > 0.05). Despite this result, classroom observations indicated higher student motivation, engagement, and participation during game-based learning activities. In conclusion, online games have a positive influence on students’ vocabulary learning and learning motivation, although their effect on test scores was not statistically significant. Therefore, English teachers are encouraged to integrate online games with conventional teaching methods to create a more engaging and interactive English learning environment

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Online games, vocabulary learning, English learning, motivation, game-based learning
Subjects: L Education > English Language
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Bahasa Inggris
Depositing User: Mrs Skripsi Perpust
Date Deposited: 24 Feb 2026 01:20
Last Modified: 24 Feb 2026 01:20
URI: http://repo-ukaw.superspace.id/id/eprint/6721

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